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Sunday 30 December 2007

Helios - Sunflow Distributed Rendering

Helios enables the distributed rendering of 3D models building on open source technologies that are all 100% pure Java. The rendering engine is Sunflow with the distributed computations managed by the JGrid service-oriented Grid system that uses the Jini technology as its base. This is what is written on the homepage of the project. Puzzled? This simply means that using this piece of software, you will be able to enslave numerous computers from your own private network into an efficient Render Farm.

Read "Helios - Sunflow Distributed Rendering"

Friday 28 December 2007

Setting a prey-predator relationship using Boids particles

en Using boids, it is easy to set animations with some prey/predator-like behaviour to some extend. In these cases, using Spherical Fieds emitters with negative Strength (repulsive, predators) or positive Strength (attractive, preys) will be quite easy and effective. Moreover, using the Die on Hit option (in the Extras panel) would prove useful also, when a predator successfully reaches a particle.

This tutorial is designed for Blender 2.50 and supplements Blender 2.50's release Logs about Boids particles systems. You need a SVN version of Blender to use it! Special thanks go to Janne Karhu for all the cool tips he provided me, both for the documentation and this tutorial.

Usage of Boids for a prey-predator simulation

Read "Setting a prey-predator relationship using Boids particles"

Sunday 9 December 2007

Compiling Blender for Kubuntu 7.10

en This tutorial gathers basic information about compiling yourself Blender from the SVN (ex-CVS) sources.

Read "Compiling Blender for Kubuntu 7.10"

Sunday 30 September 2007

Compiling Blender: ffmpeg now is buildable with Scons!

en Peter Schlaile added scons support for the ffmpeg libraries bundled with Blender. This means that you no longer have to build the external lib ffmpeg using Make and then use Scons to build Blender, as previously pointed in the tutorial Compiling Blender for Kubuntu 6.06 LTS.

Read "Compiling Blender: ffmpeg now is buildable with Scons!"

Monday 10 September 2007

Tangent Space Normal Maps for Blender

en Normal maps have become very popular these last few years, shown as a large improvement in the Game Industry but also in more traditional CG Industry and in the movie Industry, even if less obviously. Nowadays, solutions to sculpt models to an incredible level of detailing exist (ZBrush, Mudbox but also our beloved Blender, with its now famous Sculpt mode) but building normal maps to enhance the surfaces of our Blender models is still somehow lacking. Blender now has the capability to bake Camera Space Normal Maps directly from a higher level of resolution and apply it to a lower level of resolution, thanks to UVmapping and the Multi-resolution meshes. But the very last step, the one which will bring Blender up to the standards is still missing) : Tangent Space Normal Maps. If Blender now supports these maps, it still doesn't know how to bake them.

Read "Tangent Space Normal Maps for Blender"

 

Saturday 8 September 2007

Memories: My first ever renders!

en Wow! I accidentally ran across them, and I couldn't believe my eyes... I thought they were totally lost! Well, imagine how a good blenderhead you could have been something like... eight years ago?

Well, surely these pics are not worthing much, but they are for me! So now that they have been found again, I'll try to never lost them again, beause one's first render is something that should be considered as precious...

Read "Memories: My first ever renders!"

Friday 17 August 2007

Around 600 mocap data sets freely available on mocapdata.com

en If animating has always been a challenge for you, then here is something that could help you achieve natural and relaxed poses and moves. Motion Capture technology is what is used in the Industry in order to reproduce "real" movements with 3D puppets/characters. Do you know that Blender can import easily .bvh files?

Example of Mocap in action: Motion Capture Data Tennis - Forehand Smash

Read "Around 600 mocap data sets freely available on mocapdata.com"

Monday 13 August 2007

How to solve Blender's smoothing problems

en The messages on Blender forums and boards are countless about smoothing problems. Most of the time, the users report black blotches on the surface of their models, while using the Set Smooth on them. This article is not a tutorial. It's more a discussion, a collection of observations and know-how. It is intended for beginners, but seasoned users could also find it valuable in their own attempts (as ressource or reference) to help beginners. Isn't the community about helping each other, after all?

Read "How to solve Blender's smoothing problems"

Monday 28 May 2007

Compiling Blender for Kubuntu 6.06 LTS

en This tutorial gathers basic information about compiling yourself Blender from the SVN (ex-CVS) sources. It is toroughly inspired by these two online tutorials :
http://tuxicoman.blogspot.com/2007/05/compiler-blender.html and http://doc.ubuntu-fr.org/blender_compilation?s=compilation%20blender.
Some compilation instructions by D.J. Capelis were also instrumental. Please note that ffmpeg seems to compile fine on a Mandriva distro, so the Make part of this tutorial would be useful only for Ubunteros.

Read "Compiling Blender for Kubuntu 6.06 LTS"

Tuesday 27 March 2007

Looking for the Sun?

en Sometimes even sunflowers have to find their way...

sunflowers_tb

Read "Looking for the Sun?"