image
agrandir/enlarge

image
agrandir/enlarge

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This picture was made for illustration of the role playing game website of my brother.

Picture made with Blender 2.36 by Olivier Saraja (c) 2005 - All rights reserved

The grass has been made using Ripsting's python script: Fiber 2.03. The other components, for the most, are "simply" polymodeling. The stones and the columns use displacment maps. I used no procedural textures, except a Clouds for the displacement map of the columns in the background and a Noise for the pigment (invisible with this point of view) of the bones. The flare effect has been made within Gimp 2.0.4. Finally, I used the Mist function from the World buttons (F8 key) in order to simulate a "distance fog" and enhance the sense of background given by the columns. The 34 Mb source (textures packed) is not available for downloading (a lot of grass!).