For Blender: 2.32 - Version française disponible(fr)

::01::

Open Blender and start a new scene (ALT X to get rid of any older). You should get the default cube of any new Blender scene. Get into perspective view, from the camera (Num 0).

01

::02::

With the cube being selected, enter in Edit mode (TAB Key) and activate the Face Select mode.

02-FSM

Black dots appear in the center of each face. Click on the center of the face that is facing you in order to select it (Right Mouse Button).

FaceSelected

::03::

In the Editing menu (F9 key), press the New button in the Link and Materials tab.

Material should grow from 1 Mat: 1 to 2 Mat:2. Using the small arrows pointing toward the left or the right, on each side of this field, you can toggle from a material index to another. Come back to 2 Mat:2. By clicking on the Assign button, you will give at the selected face the material bearing the index 2 Mat: 2, while all the other faces will keep the 2 Mat: 1 index. Do it.

2Mat2

::04::

In the Shading menu (F5 key), search in the Material tab the button which reads 2 Mat: 1. Change the col of the Material in order to give it a green hue.

Mat1

Now click on the right arrow so that the button now reads 2 Mat: 2. Now, it is this second material index which is available for edition.

2Mat12Mat2

Let's give to this index a new material by clicking on the lifts on the left of the MA:Material button and choose ADD NEW. The material now has become MA:Material.001. Change its color Col of the material.

Mat2

::05::

Leave the Edit mode (TAB key) and enter the shaded mode view (Z key). Here's our old mesh, with new colors!

ShadedMode