The information contained in the article Compiling Blender for Kubuntu 7.10 are still relevant, but recently Jesterking (Nathan Letwory) introduced scons-local of the latest version supported. The reason behind that is that a lot of people were complaining about the shift to SCons 1.0.0 as a new requirement, which proved to be a problem with some distributions, while a manual installation of the latest Scons looked difficult also for some people.
Helios enables the distributed rendering of 3D models building on open source technologies that are all 100% pure Java. The rendering engine is Sunflow with the distributed computations managed by the JGrid service-oriented Grid system that uses the Jini technology as its base. This is what is written on the homepage of the project. Puzzled? This simply means that using this piece of software, you will be able to enslave numerous computers from your own private network into an efficient Render Farm.
Using boids, it is easy to set animations with some prey/predator-like behaviour to some extend. In these cases, using Spherical Fieds emitters with negative Strength (repulsive, predators) or positive Strength (attractive, preys) will be quite easy and effective. Moreover, using the Die on Hit option (in the Extras panel) would prove useful also, when a predator successfully reaches a particle.
This tutorial is designed for Blender 2.50 and supplements Blender 2.50's release Logs about Boids particles systems. You need a SVN version of Blender to use it! Special thanks go to Janne Karhu for all the cool tips he provided me, both for the documentation and this tutorial.
Peter Schlaile added scons support for the ffmpeg libraries bundled with Blender. This means that you no longer have to build the external lib ffmpeg using Make and then use Scons to build Blender, as previously pointed in the tutorial Compiling Blender for Kubuntu 6.06 LTS.
Peter Schlaile a ajouté pour Scons le support des librairies ffmpeg livrées avec Blender. Cela signifie que vous n'avez plus besoin de compiler la librairie externe ffmpeg en utilisant Make puis d'utiliser Scons pour compiler Blender, ainsi que précédemment indiqué dans le didacticiel Compiler Blender sur une Kubuntu 6.06 LTS.
Normal maps have become very popular these last few years, shown as a large improvement in the Game Industry but also in more traditional CG Industry and in the movie Industry, even if less obviously. Nowadays, solutions to sculpt models to an incredible level of detailing exist (ZBrush, Mudbox but also our beloved Blender, with its now famous Sculpt mode) but building normal maps to enhance the surfaces of our Blender models is still somehow lacking. Blender now has the capability to bake Camera Space Normal Maps directly from a higher level of resolution and apply it to a lower level of resolution, thanks to UVmapping and the Multi-resolution meshes. But the very last step, the one which will bring Blender up to the standards is still missing) : Tangent Space Normal Maps. If Blender now supports these maps, it still doesn't know how to bake them.
By olivS,
samedi 8 septembre 2007 at 16:00 ::Galerie Blender
Wow! Je suis tombé dessus par accident, et je ne pouvais en croire mes yeux... Je pensais qu'ils étaient totalement perdus! Et bien, essayez d'imaginer combien vous étiez un bon utilisateur de Blender quelque chose comme... huit ans plus tôt?
C'est sûr que ces images ne valent pas grand chose, mais elles ont une grande valeur pour moi! Maintenant que je les ai retrouvées, je vais essayer de ne plus jamais les perdre, car le premier rendu d'une personne devrait être considéré comme son bien le plus précieux...