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Saturday, July 10 2010

Ambient Occlusion and Indirect Lighting

Global illumination is a very popular method for lighting three dimensional scenes. Unfortunately, most of the methods are very slow and requires lots of ressources. Ambient Occlusion is a method for simulating global illumination, while keeping a respectable ratio between results and computing times.


For Blender: 2.50 Alpha 2 and better

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Sunday, June 27 2010

Indirect lighting test with Blender 2.50 Alpha 2

Indirect Lighting with Blender. You would need Blender 2.50 Alpha 2 or better in order to reproduce such results.

rendu-12.jpgPlease click to view at full size
free art licence

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