This short tutorial aims at showing you how to give many different materials to the same mesh.

Obviously, even if for the sake of simplicity, we use in this tutorial only materials with plain diffuse colors, the materials can be textured or combined through the Material nodes as per the needs of the artist.

Using these techniques, you can virtually assign one different material per mesh face during the shading process, and do smart faces selections during the modeling process.

Click to view at full size.

For Blender: 2.50 Alpha 2 or better