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Blender tutorials

Blender tutorials

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Thursday, July 8 2010

Using texture and material stencils

Stencil is one of the most useful tip when you want to control finely the way the shader changes from one texture to another, on the same object, and with the use of a single material index.

stack-02.png
And thanks to the Nodes editor, it is also possible to use stencils with materials, for ever more complex materials and textures setups, that may rely on stencil themselves!.


nodes-01.png

For Blender: 2.50Alpha 2 and better

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Monday, June 21 2010

Soft shadows and Area lights

Blender is able to produce soft shadows from any of its main lamps, quite easily. But we would still have to deal with the main usage for area lights (in order to answer to a very frequently asked question by many beginners), that is achieving shadows with soft borders, useful for simulating the lighting of a supermarket, a computer screen or a cloudy outdoor.

This article shows the usage of soft shadows, and then of the Area ligths whose settings are sometimes difficult to master.

For Blender: 2.50 Alpha 2 or better

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Monday, June 14 2010

Transparent objects and Blender

Transparency and light refraction within a transparent material are key parameters in order to get a realistic rendering of a material like solid glass. This tutorial doesn't help with getting caustic spots, which is beyond the reach of the actual version of Blender without using an external renderer like Yafaray or Luxrender.

For Blender: 2.50 Alpha 2 or better

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